6:1 disassembles a dancer's body into six shots and reimagines it as an abstract virtual scene. By rotating the scene, the user can explore the different views and rhythms of the piece. 
Process
From an interaction design perspective, I was interested in the concept of using VR to isolate the different parts of a dancer’s body.
I recorded six videos of a friend dancing and mapped them to planes around a sphere in Three.JS, then wrote gaze raycasting controls that would allow the user to rotate the sphere and get an unique perspective on the dancer’s movement. The video above features a non-VR prototype of the site, which involved initializing a scene, creating an object hierarchy, implementing mouse raycasting, and adding video textures and animated shaders (everything other than connecting to the API and adding gaze raycasting.)
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