the story
Full playthrough on YouTube || ATLAS Institute Article || Final Presentation Recording
Mira's Curse is an Oculus Rift experience featuring 30 minutes of original 2D and 3D animation across 9 distinctly stylized scenes. The narrative follows protagonist Mira on a journey of self-actualization, through a fantastical world of lavish 3D landscapes, interactive 360-degree comics, and more.
My senior capstone partner Emily Gould and I worked tirelessly to produce this project during the most chaotic year of our lives. Our final presentation (linked above) does some justice to how ambitious this was, including on my side:
* Learning three complicated, and very different, 3D applications (Oculus Quill, Blender, & Unity 3D)
* Writing a 30 min. script, then working with sound designers + voice actresses to record music + dialogue... all as my first remote collaboration experience
* Discovering project management, + all the joys of turning a high-concept idea into a real app
* Communicating development needs with Emily to influence her 2D animation workflows
Despite many challenges, the thrill of seeing Mira and her world come to life was indescribable. Working closely with such a talented + generous team of creatives (special shout out to sound team Xavier Corr and Phu Le) was an absolutely wonderful way to spend a pandemic year. Pushing myself to grow as a {developer, animator, writer, director, artist, ux designer, video editor} and get Mira's Curse out of my head and into my headset has had a tremendous impact on my approach to life & projects ever since.
Gallery
Credits
Thanks to our generous sound designers / musicians Xavier Corr and Phu Le, our brave voice actresses Kendra Nelson, Arielle Hein and Beebe Bahrami, my wise Unity 3D mentor David Lobser, and the support of the ATLAS Institute Whaaat!? and Thing Labs.
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